virtual worlds

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Preserving Virtual Worlds

The Preserving Virtual Worlds project addresses a long-standing, ironic problem of online life: its resistance to archiving. Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards [...]

Real Culture in Virtual Worlds

In this month’s Journal of Virtual World Research, Tom Boellstorff, author of the much-praised Coming of age in Second Life: An anthropologist explores the virtually human, makes an important observation about theories of culture in virtual worlds. To concretize my concerns, it will prove helpful to consider the example of some recent work of the [...]

Broken virtual windows: the ‘civilizing effect’ of roads in Second Life

Broken virtual windows: the ‘civilizing effect’ of roads in Second Life

Originally advanced by George L. Kelling and James Q. Wilson in a 1982 Atlantic article, the “broken windows theory” — which claims “that a decrease in visible signs of public disorder would lead to a reduction in crime rates” — continues to be a source of debate. Though it “helped make community policing commonplace, sparked [...]

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