By joneilortiz on April 14, 2009
The Preserving Virtual Worlds project addresses a long-standing, ironic problem of online life: its resistance to archiving. Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction. Major activities will include developing basic standards [...]
Posted in Delicious, Noted | Tagged history, virtual worlds |
By joneilortiz on February 27, 2009
In this month’s Journal of Virtual World Research, Tom Boellstorff, author of the much-praised Coming of age in Second Life: An anthropologist explores the virtually human, makes an important observation about theories of culture in virtual worlds. To concretize my concerns, it will prove helpful to consider the example of some recent work of the [...]
Posted in Social Sciences | Tagged milieu, Second Life, virtual worlds |
By joneilortiz on January 16, 2009
Originally advanced by George L. Kelling and James Q. Wilson in a 1982 Atlantic article, the “broken windows theory” — which claims “that a decrease in visible signs of public disorder would lead to a reduction in crime rates” — continues to be a source of debate. Though it “helped make community policing commonplace, sparked [...]
Posted in Social Sciences | Tagged CPTED, virtual worlds |